The story of the Enlightened Adventurer

Posted January 29th, 2011 by Chilton and filed in 2010 Version
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The Adventurer journeyed into the depths of the cavern, not knowing what he would find. But days and nights went fleeting by, and still no solace graced the forgotten man.
Against a rock he slept, in the depths of the earth, now unaware of his whereabouts. His torch still burnt, and around him the walls, slicked with water and fungus glistened majestically.
But little did he know of the horrors which awaited him, deeper into the confines of the subterrance.
When he awoke, he readied himself to move on as normal, when he heard a most uncommon, almost unnatural noise.
Just out of his distance of sight, a slight movement stirred the otherwise still darkness which sorrounded him.
A slight glint flickered from a blind corner, and the Adventurer readied his blade.
He was a skilled and proficient fighter, and was prepared for an assault, but not for what happened next.
Out of the darkness, a man, with eyes sunken into his head and skin as pale as the full moon in the clear sky, lunged at an alarming pace from the darkness.
He wore a dark, thin robe, and a hood pulled down, concealing his forehead.
In his hand, he held a short narrow bladed knife, the kind one would expect to see wielded in books, or tales.
In less than a second, he had disarmed the Adventurer, and begun maniacally slashing his blade towards the man.
The Adventurer avoided these slashes, and desperately sprung towards his sword, now lieing on the nearby ground.
He dived into it, grabbing it just in time to turn onto his back and deflect several thrusts by the hooded man.
He scurried back, until he was pinned against the wall.
The hooded man continued to lunge and thrust his blade, as though his life depended on the demise of the Adventurer.
At first, he could manage to hold his own, until the hooded man broke from his cycle, and kicked the Adventurer sharply on the bridge of his nose, fracturing the fine narrow bone, and knocking him to the side.
In a desperate effort, the adventurer swung his blade at the hooded man, who swiftly bashed it from his grip.
The Adventuter looked into the mans eyes, expecting no mercy.
But the hooded man did not strike him down; Not so quickly.
Instead, he performed a rapid strike into the adventurers exposed neck, riveting him with pain.
He then mounted him from the front, softly and gently touching the blade against his cheek.
“You are but the arrogant man, who sold his life to seek that which he can never have.” The hooded man said, in a dark, old tone.
“What do you want?” The Adventurer asked, fear struck through the chords of his words, as an overture in a choir.
“You came here to learn, did you not? What did you truly hope to find down here? Well, you may not know, but i want you to think. For days you have walked these halls, in search of something. But you dont know what it is, do you?-
You continue to persist however, and now here we are. You came here to learn. And learn you will. But in order to learn, you must be enlightened. And i shall be your catalyst.”
To the unsuspecting Adventurers horror, the man pulled back his blade, and thrust it squarely into the Adventurers left eye, twisting it, then ripping it out.
Blood flowed from the wound, and the Adventurer cried in agony and torment.
“Be silent, be silent. Soon you will understand.” The hooded man said. Still calm, and measured.
He then thrust the blade into the Adventurers left eye, twisted it, and tore it from its socket, as with the other.
The Adventurer shooked and convulsed, unable to produce a sound, barely able to breathe over the suffering.
“Perhaps you are ready.” The hooded man said. “As i am, so are you.”
But before he could go on, in a final effort, the Adventurer reached to his blade, grabbing the sharp end.
Still in pain from his lost eyes, he felt nothing.
He swung the sword back around, and while he could not see, he heard the scream of the hooded man.
From what he could feel, the blade lodged in the back of the hooded mans head.
How he was still alive was a mystery.
Blood trickled onto the Adventurers face, but he did not know this.
He was unable to feel anything.
He let go of the blade, and rolled onto his side, his hands over the empty sockets of his eyes.
He rose to his knees, still curled over.
Then it occured to him.
While he was in pain to the extent he could not feel, now he could feel.
But there was no pain.
His mind told him he was mortally wounded, but his body sung another tale.

Little is known of what transpired beyond this point.
The Adventurer walked the black halls, following some unseen path.
He learnt things along the way.
Somehow, he was gaining knowledge.
Memories.
But not his own.
Legends.
He saw peculiar writings, and felt the presence of strange creatures.
He heard the most unfathomable sounds, and somehow he understood.
He stood on the precipise of existance, and somehow he knew.
He knew so much now, but he could not understand it.
However hard he tried, he could not bring himself to speak.
Somehow, he knew his sorroundings. He knew where he was, and what was around him, but he could not identify anything.
He simply knew.

After an unknown length of time, he emerged into the daylight. The sun crossed his face, and still not knowing how, he walked to the nearby village of Ngath.
Here, the Adventurer told of things unknown to mortality, and drew things of impossible proportions and shapes.
And so, he now resides in Ngath, the blind prophet, the unknown Adventurer.

The End

End Notes: The dialogue i added in myself, but it seemed fitting. And the things he saw were actually passive enemies and engravings that read out pieces of RAW code for some reason.

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Hotfoot

Posted January 27th, 2011 by sydneygb and filed in 2010 Version
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From Jadetongs comes a tale of human error and dwarven idiocy. The magma workshop area was all but complete. All that remained was to release the magma. The miners apparently channeled the wrong spot, because the magma began to spill into the upper floor, the planned workshop floor, as well as down into the magma channels. Two wall sections and a floodgate were quickly installed, though naturally the dwarves who did the installing trapped themselves on the wrong side of the barrier. The floodgate was built solely to get them out of harm’s way.

One of the trapped idiots dwarves was Jadetongs’ mayor, who’d come down to install a wall section, then found himself unable to leave again due to the imposition of the floodgate. The floodgate installer, too, was stuck, and was reduced to standing about helplessly as the magma inched closer.

When the mayor had come down to the future workshop, the dwarven liaison had followed him, hoping to grab a few minutes of his time to have a meeting about trade and the like. Unfortunately, he was trapped along with the other idiots dwarves. An emergency draining channel was hurriedly cut into one wall to lessen the pressure on the oncoming magma. It did its job perfectly, and the magma poured back down into the level below while a fledgling mechanic attached the lever to the floodgate.

A dwarf on break came by to observe the idiocy at work. “What’re you doing on that side of the floodgate? Can’t you see the magma?”

“It is a bit warm in here,” the mayor was heard to comment. “Do you think it’s warm in here?” he asked the liaison.

The mayor stood by as the magma crept around him, burning his feet and inexplicably causing him to spontaneously bleed to death. The liaison, stymied in his attempt to meet with the mayor, announced his intention to leave Jadetongs, but was still stuck behind the floodgate.

Shortly the floodgate became operational and the trapped idiots dwarves fled the approaching magma.

Once the crisis was averted, the magma smelters and forges were installed and productivity increased. Though one metalworker complains of hearing trade mandates in his dreams…

Just another day at Jadetongs.

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The catastrophe of Towerhill

Posted November 9th, 2010 by malimbar04 and filed in 2010 Version
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The fortress of Towerhill grew very quickly to a population of around 50. This was by design, as all other migrants were turned away for the sake of sanity to the manager. There were no further beds, and keeping fifty dwarves busy was becoming a larger hassle every day.

After a few winters of low food and alcohol resources, the manager of Towerhill designed a great project, designed to give water to every room of Towerhill. No less than four legendary miners carved out a large plumbing system, leaving only a few mechanisms to be made before completion.

Then, in the late winter of the year 1065, catastrophe struck. A band of goblin raiders ambushed a squad of sparring dwarves. “No worries” they thought, for no less than two full squads have been training for this exact moment. The alarm sounded and the squads rushed to the main gate. They swung their well-practiced weapons at the goblins… only too late to realize that they were swinging wooden axes which could not even pierce cloth. A few of them had silver war hammers, but these were not their favored weapons, and so they thrashed a sliced to very little effect.

The manager of Towerhill panicked, immediately replenishing the fallen recruits with young, untrained dwarves. They fell just as quickly. Soon the manager recalled hearing about miners, and their sharp picks perhaps being ideal for slaying goblins. With such skilled miners, surely they would provide a worthy resistance of the dwarves? He sounded the alarm and sent a runner, gathering his miners and drafting them into them military. They also provided no resistance. The manager, no unnamed, dies before any more can be arranged.

Two dwarves remain behind as the goblins slaughter animals in the main hallway.

Olin Atheltumam, a wounded recruit, and Sarves a trapped miner. Trapped? oh yes, during her ventures carving out tunnels, she trapped herself next to a wall and two holes. She shortly realized she should carve herself through the wall, at which point she sprinted to the food stocks. Her baby, always on her back, also ate.

It didn’t take long for Sarvesh to become aware of the goblins, and visa versa. She ran at them, screaming and waving her iron pick. The goblins struck first, but their effort was easily parried. The pick swung fast, furiously, quickly severing several chunks of goblin across the floor.

In her furiosity, she nearly forgot about her baby. The baby nearly slipped from her arm several times, With one hand holding a baby and the other furiously swinging an iron pick, she fended off the whole of the goblins. They fled, realizing their attack was at an end.

Sarvesh looked at the carnage around her, realizing for the first time the devastation that was wrought. The entire hallway was littered with bodies, even more outside. Dwarves, donkey’s, dogs, cats, the goblins spared none.

She started working, stockpiling the dead bodies in a pile outside. It wasn’t long before she just snapped though. The bodies… the death… being trapped, starving and thirsty…

The first victim was the baby, who in her berserker rage was strangled. Then a horse (who provided too much resistance), and then a cat. The animals, in defense, killed her.

And thus nearly ended Towerhill, save one wounded dwarf left to tell the story.

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The Legend of the Ice Fisher

Posted November 5th, 2010 by sethr and filed in 2010 Version
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Okay then, young’en, sit down and hear the story about how your old grandad became the most legendary fisherman ever to walk the Realm of Legends. It all started in the winter of fifty one. You may not believe it, but we had no idea what “winter” even meant back then. Our people come from the south, where it never gets cold. I’d never seen snow in my life, and I had no idea a whole river could freeze over. So back then, we didn’t have no rules against walking on the ice. In fact, we all thought it was a blast! When that river first froze, we had a party on the ice. Kids and dogs and donkeys and even oldsters slippin’ and slidin’ all over the place. Bein’ a fisherdwarf, I was a bit concerned that I was out of a job, but I spied some steam rising from the river a ways off one morning, and I decided to go check it out.

Well, you know how the waterfall freezes up into a big ice damn, and the big pool above it doesn’t freeze? I was the first Dwarf to find that out that winter, and I was in fisherman’s heaven. All the fish had schooled up there, and they were biting like there’s no tomorrow, practically throwing themselves on the shore to get at my bait. I was just casting and realin’ ‘em in as fast as I could.

That’s about when I heard *CRACK* from the ice damn. Ol’ Bossy, the expedition leader back then, yelled at me to run for it, but it was too late. He got real scared the water would swamp the fort through our summer fishing port, so he started building a drawbridge to seal it up if the water got too high. He yelled over that they’d build me a bridge to get back as soon as they were done.

But right about then, a big bunch of shiftless layabouts showed up looking for beds and hot meals. And one of ‘em gets that crazy look in her eye, you know the one, and starts yellin’ about how she needs a clothing shop, she’s got this great idea for a thing called a “coat,” says it will keep us all real warm. We figure it must be some kind of portable wood furnace, turns out it’s just a thick shirt, but of course YOU know what a coat is, we all do, now.

Well, we all know you can’t keep a crazydwarf waiting for her workshop or she might get a little stab-happy. Nobody wants to get poked with knitting needles, so that was the top priority. Meanwhile, I was going a little crazy myself, stuck out in the cold and the rain with no booze. I had plenty of food though! When them huge stacks of fish started rotting, I got an idea. Booze is just rotted plants, right? Well let me tell you, I ate a LOT of rotten fish that spring, trying to get drunk. Turns out, no matter how rotten a fish gets, it won’t turn into booze. It WILL turn into something that makes your head go funny, but not in a good way. The fish started talking to me, tellin’ me all their secrets, tellin’ me the other dwarfs didn’t like me, that’s why they left me over here, they were all laughin’ at me and drinkin’ MY booze! I’d show THEM! I’d build my OWN fortress! Out of fish!

It took five strong dwarves to pull me out of my fish palace once they got the bridge built. I was King of All Fish, what did I need them for? It didn’t help matters that they was all holding their noses and throwin’ up left and right. I’d long since stopped noticing the smell. Luckily, one of them shiftless layabouts knew how to make this stuff called “soap.” It confused everyone at first, we all thought we should eat it, but that didn’t work. He said you put it where it smells, and eating something is the only comfortable way to get it to where it smells, you don’t want stuff goin’ in the other way, so, yeah, laugh all you want youngster, you’ve got it easy nowadays with your soap and your coats and your rules about not walkin’ on the ice and no fishin’ in the winter and your enormous jungle-gym made out of fish bones. All thanks to yer elders, and don’t you forget it!

Everyone thought I was crazy, sure, but those fish really did tell me their secrets. I can catch enough fish in a day to feed the fort for a year. They won’t even let me catch fish most of the time, say I use up all the barrels in an hour, nobody can cook that many fish, give it a rest old man, we get it, you are the King of the Fish.

Just a note, the climate indicator on Embark said “warm.” Don’t believe the climate indicator, if you are working down below and you get a big long lag in the winter for no apparent reason, pause the game and go look at the surface, see if stuff froze up, and if it has, mark the ice as restricted and turn off fishing! Old Urist McFishystink was a merely competent fisherdwarf when he got stuck across the river, by the time I got a bridge built, he was legendary. He had nothing to do all spring but eat, sleep, drink river water, and fish. There was a literal wall of fish running the whole length of the river, starting with piles of two and three fish, ending with stacks of thirty or so! I wasn’t quick enough forbidding them, either. The whole fortress emptied out for a Grand Fish Parade, and most of it was THIS close to rotting before they grabbed it, so the whole kitchen complex turned purple for months before I got all the rotting fish cleared out. I’m just thankful they weren’t jumped by Goblins during the Fish Parade, it was right about the time in spring when the Elven caravan shows up, but I’m guessing not even Goblins could stand the smell. God only knows what the Elves thought of the whole thing. “You SICK little monkeys! What ARE you doing to those poor fish?!? You are never going to eat them all. Is this some kind of Dwarven religious ritual? I will never understand you people. No, just bring out the gold, I don’t even want to know. Wait, are you EATING soap?!?!”

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